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Now I'm going to ask one more thing: Get off the ship, head to the ground or the surviving cruisers. Continue the fight, beat the Helghast and go home as heroes. It's been an honor to serve with you He's the most balanced of the 4 player characters, and the one that plays most like a standard FPS hero. He lacks the special abilities of the other 3 characters, particularly Luger's one-hit-kill Sniper Pistol and Rico's chaingun and heavy body armor, and his more balanced stats don't really compensate for this.
General Vaughton was this to him after his father died and was left under his care. After Vaughton is killed by Adams, he Didn't take it well. Sergeant Rico Velasquez Voiced by: The slaughter of his friends has hardened Rico to the point where he's arguably as ruthless as the Helghast in Killzone 2. He gets better somewhat in Killzone 3. An ISA soldier found out the hard way that mouthing off Templar in front of Rico, especially after he made an heroic sacrifice, wasn't such a good idea.
As a player character, he's slower and can't mantle over objects or build devices, but he's able to tank significantly more damage than anyone else. The extra enemies he fights during his missions are just fodder for his primary weapon. He loses the heavy armor from Killzone 2 onwards, and switches from a chaingun to a slightly smaller LMG.
He is absolutely merciless towards the Helghast, and has no qualms about killing them. The only time where he hesitates is where he and Sev meet a civilian train conductor, but even then he angrily tells the conductor to "get the fuck out" when he stops the train. Character-wise in Killzone 3, Rico realizes his horrid mistake of killing Visari and makes up for it by saving Jammer , Sev , and Narville.
In terms of gameplay, Rico can help you get back on your feet every time you get shot down In Killzone 1, his heavy armor and chaingun make playing as him significantly easier than as Templar, though he is less effective at long range.
Rico hated the Helghast with a passion after they killed his entire squad. Also, Rico didn't like working with Hakha a half helghast half human defector. Plus, in their first meeting, Rico was more than willing to shoot Hakha if not for Templar intervening.
However, by the end of the game, Rico seemed to be on better terms with him. Like Templar, Rico seems to have aged a good 10 to 20 years in the 2 year period between Killzone 1 and Killzone 2. Serves as Templar and Sev's best friend and right-hand man throughout the series. His solution to every single problem is to bust in and shoot everyone.
In Killzone 2 this gets Garza killed, leading the other members of The Squad to give him a lot of griefing. He averts this in Killzone 3, where his plans start to become more reasonable, and actually turn out to be more effective than Narville's. No One Gets Left Behind: During the evacuation of the New Sun, when he learns that Templar was shot by Radec, he tries to get off of the intruder transport to rescue him, exclaiming that he won't leave without him.
Natko has to restrain him from leaving. In the third game, when the ISA forces are retreating back to their remaining cruisers and depart from Helghan, he goes out of his way to rescue Jammer and her squad. Well, scary Hispanic dude, anyway. Although she's one of the "good guys", she's also a stone-cold assassin. That I had no idea how Ashley got this bloodied before my demo started only makes Until Dawn creepier.
In a good way. None of these are bad things, to be clear. In fact, they seem to be congealing into a video game that's already memorable, just from my minute slice. My demo began unexpectedly, with an "interactive survey" that would apparently tailor the gameplay based on my responses.
For instance, I was asked, "Are you male or female? Future test drives of the same section while making different choices, unless of course the consequences of these picks won't reveal themselves until elsewhere in the bigger picture of the final game. Which, by the way, a Sony rep promises will have multiple endings and a far greater number of branching paths along the way. Naturally it gets creepier as you go, with only a disturbing dollhouse — complete with disfigured dolls arranged inside to represent the aforementioned humiliating moment that the group's antagonist somehow knows about — giving you the willies on the initial floor.
Well, that and the ghostly teenage girl clad in sheer white who wanders the halls. Without spoiling too much it would be criminal of me to ruin this scare-fest's surprises , Ashley and Chris are eventually abducted by an aggressor wearing a demonic clown mask — despite my brave attempt with Ashley to stab the kidnapper in the chest with a pair of scissors I'd picked up earlier.
Both characters awoke, bound to chairs facing each other with a small table between them. On the table is a handgun. A distorted voice interrupts their terror over a speaker to announce that Chris can either kill himself or Ashley, and that the survivor will get to live. The situation is compounded by a pair of large, rotating power-saw blades hanging above their heads that begin slowly descending down hello, Saw! Chris tries in vain to shoot at the assembly, but to no avail. I pointed my gun at Ashley and
Until Dawn Rebooted for PS4, and it's Terrifying :
Naturally it gets creepier as you go, with only a disturbing dollhouse — complete with disfigured dolls arranged inside to represent the aforementioned humiliating moment that the group's antagonist somehow knows about — giving you the willies on the initial floor. Character-wise in Killzone 3, Rico realizes his horrid mistake of killing Visari and makes up for it by saving Jammer , Sev , and Narville.